How to Engage Users and Merchandise Your Content
Hulu CTO Tian Lim discusses the challenges of monetizing and merchandising content while working within the restrictions of current content licensing parameters and not inserting too many ads.
Short Cuts: Streaming Media East 2017 Similar Videos
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VR vs. 360: What's the Difference?
Scott Mayerowitz, Digital Storytelling Editor at the Associated Press, breaks down the differences between "VR/Virtual Reality" and "360," two terms often used interchangeably.
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How Can App Developers Create Strong Experiences and Keep Costs Down
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The Challenges of Monetizing Premium TV Content Online
With the shift in consumer viewing patterns for premium TV content toward OTT and mobile, how are major content providers meeting the challenges of monetization with reduced ad loads and different UX expectations?
Best Practices and Key Considerations for Reducing Latency
Wowza Senior Product Manager Jamie Sherry discusses key latency considerations and ways to address them at every stage in the content creation and delivery workflow.