Gear Up for Live 360/VR Streaming
Tim Dougherty of Wowza Media Systems lays out the key components of a workflow for capturing, ingesting, and streaming live VR/360 content in this clip from Streaming Media East 2017.
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The Challenges of Monetizing Premium TV Content Online
With the shift in consumer viewing patterns for premium TV content toward OTT and mobile, how are major content providers meeting the challenges of monetization with reduced ad loads and different UX expectations?
VR vs. 360: What's the Difference?
Scott Mayerowitz, Digital Storytelling Editor at the Associated Press, breaks down the differences between "VR/Virtual Reality" and "360," two terms often used interchangeably.
What's the Best Way to Test Video Encoding Quality?
Streaming Learning Center's Jan Ozer compares four approaches to testing video compression quality in this clip from Streaming Media East.